Arash Nouri / Computation Studio / Winter 2023
<aside>
๐ If youโre viewing this document as a PDF, you can access the live version here: https://arash-nouri.notion.site/Project-2B-d4f28c39639e49e4b3fe7a6c83608464
</aside>
<aside>
โน๏ธ Revisions made in this project will be marked one of three ways in this document:
- Title will have v2.5 added to the end
- Specific item that has been revised will be highlighted orange
<aside>
๐ Revisions will be summarized inside an orange callout block like this one
</aside>
Project 2B Revised Sections
Success Metrics
In-Class User Testing
Curated Moodboards
Materials Research
Physical Modelling
Physical Computing
</aside>
<aside>
โน๏ธ Revisions made in project 2A will be marked one of three ways in this document:
- Title will have v2 added to the end
- Specific item that has been revised will be highlighted green
<aside>
๐ Revisions will be summarized inside a green callout block like this one
</aside>
Project 2A Revised Sections
Schedule & Milestones
User Testing
Ethics
Aesthetic
Prototype
Versioning v2
Business Case v2
Success Criteria v2
Feasibility
Research & Risk Assessment v2
Visual Identity
Raw Materials, Code, & Electronic Components v2
Production Schedule v2
Dependencies
Works Cited v2
</aside>
Table of contents
Schedule & Milestones
- Initial schedule was mostly accurate, although estimates on the start date of certain stages like prototyping & testing were off by about one week
- Scope has been adjusted in order to more realistically adhere to a revised schedule
- Prototyping criteria has been broadened to include more easily-accessible materials such as polymer clay instead of complete reliance on 3D-printing
- User testing requirements have been loosened to include sighted users if necessary
- New project deliverables have been defined in
- Either Raspberry Pi or ESP32 will be used moving forward to accomplish the physical computing requirements, with assistance from faculty experts such as Doug Whitton, Steve Hudak, Katlin Walsh, & Myles Bartlett
Success Metrics
- Create initial physical prototype and test it, then use it as a base to create refined prototypes
- Collect user feedback on efficacy and usefulness of the device, then tweak UX to improve both
- Create cohesive identity for the device, backed up with curated visual research, a consistent framework, and a case study that presents all this information in a good flow
- Explore viability of new technologies & techniques by completing at least one test
- 3D print at least one iteration from hand-measured dimensions
- Modify model and print a refined version based on testing
- Demo computer vision & haptics separately
User Testing